If I wanted my pet to survive a magmagon, my pet would had to be around level 300-400 just to survive. This leaves my pet only being able to take 2 hits, with the 3rd one killing my pet. Double it's level, and that puts the pet at about 2100 HP and 300 defense ( This is including with up to date equipment ). This is just enough to survive a hit from a repguana. It currently has ~1050 HP and about 150 defense with equipment. I'm going to use one of my pets as a perfect example. The main reason being low/random stat gain, require the same player exp and at a lower rate, and very time consuming. I've noticed that pets are highly unbalanced. It would be unfair for them to be removed, so it is best that they stay. Players are still able to get high stats, but not at an insane rate like currently. The only time a player needs a shiny fish is If they are low in a stat, or for crafting armor. This doesn't mean that pets shouldn't be able to gain stats from other sources. This defeats the whole purpose of pets, because a player can buy the stats, instead of leveling for them. This is not the smartest move to make, but from what I see most people book early on, or at level 1. Eventually, players wouldn't need to level pets for stats, because they can easily farm the money, or buy tickets for making money. Looking at what happened with the "super pet outbreak", this would be a great time to end it. Just like a player, 1 point of hp will equal 10, and 1 point in anything else will equal 1.īooking pets should come to an end. Half of 33 is 16.5 ( 17 if rounded ), so your pet can earn anywhere between 17-33 stats, assuming if it is a stalker. Your pet will a random number, half of the maximum amount. ) The 33 does not mean you will get this many stats. Here is an example using a 3rd evolution stalker with 100 love. 99 love will be 1.99, 98 love will be 1.98, etc. To find this, you will have to read the number as a decimal. To find this, you simply add up all of the base stats. Below will show an example of the formula and how it works.ī= base stats. This is currently not the fixed formula, but this is just an idea for what I have. The formula for figuring out pet stats is: (b/15)^l + 3. The higher the pet's base stats and love are, your pet has better chances of higher stat bonuses. The amount of base stats, and the amount of love it has. Now you may be asking, how does this exactly work ? There are two factors that determines the pet's stats. Their only downside however, is that the pet would have very low hp. If a player wanted their pet to farm bricks only, they could get the defense/dexterity needed, and throw the rest into power. A good thing about this is that, a player could build their pet up to specific stats. Many possibilities like power pets, pets to withstand damage, looting pets, or a balanced pet. It may not seem like much, but this allows player to make new "builds" with their pets. With this new system, players will be able to invest into each stat.
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